werabayarea.blogg.se

Darkest dungeon short warrens provisions
Darkest dungeon short warrens provisions








darkest dungeon short warrens provisions

It's not the worst thing to go to the warrens without good healing, because you can often find curios that let you put in herbs and get out food.Īlso of course if you want to do stuff like use Hellion's self buff/debuff then use Medicinal Herbs to remove the debuff, well then you bring more of whatever.īTW a caution - the above assume you generally know the monsters, the obstacles, the curios in the area, and that your party is equipped to handle everything. You can round up or down as you please, or as your knowledge of an area permits.įor example, it's not the worst thing to have mildly stressed out characters go to the ruins, because there are often curios in the ruins that reduce stress if you use holy water. That's like, the minimum-ish, use more if you're not confident your healers can keep pace.

darkest dungeon short warrens provisions

Warren has a curio that removes a negative quirk when you use a torch Cove has a curio that removes a negative quirk when you use herbs.įor food, 8 food for short, 16 for medium 24 for long. Yes, I wrote to bring a torch to Warren on a dark run.

darkest dungeon short warrens provisions

Weald: 3-4 antivenom, 3-4 bandages, 1 herb, 2 holy water, 3 shovel, 3 skeleton keyĬove: 3 antivenom, 4 bandage, 3 herb, 2 holy water, 3 shovel, 2 skeleton key Warrens: 3 bandage, 3 herb, 1 holy water, 2 skeleton key, 1 torch. Ruins: 3 holy water, 2 herb, 3 shovel, 3 skeleton key If you feel weird, add 1 or 2 or 16 or whatever as you like. Multiply by 1/2 for short, 3/4 for medium, leave as is for long. Originally posted by aardvarkpepper:i looked up some guides to link to but they were trash.










Darkest dungeon short warrens provisions